Whoops, it’s been over a month since I finished my last post (life got in the way) and so now I’m going to have to dig a bit to figure out where I wanted to go with that. Let’s see…
We ended up with the concept of a mechanical brain mapping complex inputs to physical reactions. The next obviously useful layer of complexity is for our brain to store some internal state, permitting the same inputs to produce different outputs based on the current situation. Of course this state information is going to be effectively analogue in a biological system, implemented via chemical balances. If this sounds familiar, it really should: it’s effectively a simple emotional system.
The next step is strictly Pavlovian. With the presence of one form of internal state memory, the growth of another complementary layer is not far-fetched. Learning that one input precedes a second input with high probability, and creating a new reaction for the first input is predictably mechanical, though now mostly beyond what modern AI has been able to accomplish even ignoring tokenized input. But here we must also tie back to that idea (which I discussed in the previous post). As the complexity of tokenized input grows, so does the abstracting power of the mind able to recognize the multitude of shapes, colours, sounds, etc. and turn them into the ideas of “animal” or “tree” or what have you. When this abstracting power is combined with simple memory and turned back on the tokens it is already producing, we end up with something that is otherwise very hard to construct: mimicry.
In order for an animal to mimic the behaviour of another, it must be able to tokenize its sense input in a relevant way, draw the abstract parallel between the animal it sees and itself, store that abstract process in at least a temporary way, and apply it to new situations. This is an immensely complex task, and yet it falls naturally out of the abilities I have so far layed out. (If you couldn’t tell, this is where I leave baseless speculation behind and engage in outrageous hand-waving).
And now I’m out of time, just as I’m getting back in the swing of things. Hopefully the next update comes sooner!